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  • COMPLETE Frame Data Directory - Smashboards
    That's it for the misc section, but item specific frame data would be amazing, such as glide toss frame data and oos item throw frame data Another thing that would be great is shield drop power shield frame data Is it the same for all characters, or is it unique to some? New request added to the list- Every single character's ledge frame data
  • Data - Falco Hitboxes and Frame Data | Smashboards
    Credits to SuperDoodleMan for move frame data Images compiled and edited by Seikend Multishine frame data provided by Kadano Throw, tech, and get-up frame data provided by Magus420 All gifs are at 1 3 of the actual game speed All aerials are performed while falling, therefore the hitboxes
  • Extensive Frame Data listing for Luigi [Added U-Tilt Smash GIFs]
    The frame data reaffirms the fact that Luigi can short hop triple aerial if he does a fair fair nair- 51 frames in the air, the IASA frames of the fair means each fair is 24 frames which adds up to 48 with 3 frames left over which is just perfect timing for the 3 frame delay before the hitbox on his nair comes out
  • Data - ultimateframedata. com — Mobile-friendly Frame Data
    Heya! I made a site that has frame data for all characters that you can use easily from your phone (add it to your home screen for quick access!) It has the Character Data from Smash Wiki and Kurogane Hammer and the Frame Data from Zapp Branniglenn's Google Sheet (so thank those folks for
  • Detailed Throws, Techs, and Getups Frame Data | Smashboards
    For Techs and Getups data click: HERE Throws Frame Data This is a list of data for throws and how their speeds are affected by weight If unaffected, the throw animations on all characters will be the same With the throws that are affected, heavier characters will make the animation
  • Data - Kirby Hitboxes and Frame Data | Smashboards
    Credits to SuperDoodleMan for most of the frame data Images compiled by Stratocaster and Standardtoaster Images edited by Standardtoaster "Hitbox System" format, method, and organization developed by Stratocaster All animated GIF's are at 1 3rd game speed Stub Punch 1 Total: 17 Hit: 3-4
  • Marth Frame Data - Smashboards
    Marth Project M 3 6 Frame Data This thread has been requested in these boards a bit recently So I teamed up with @Aerodrome and we proudly present Marth's Project M Frame Data Please note that all animations run at 1 3 game speed (20 fps) There is a lot of information in this post, so to
  • Data - Kirby Resources Directory: Frame Data, Advanced . . . - Smashboards
    Kirby's Hitboxes Properly Mapped Out with Corresponding Data Including Knockback Values! Kirby's Ledge Roll Distance Compared to the Roster Kurogane Hammer's Page for Kirby's Frame Data, Knockback, and Traits Kirby's Ultimate Frame Data Page Kirby Super Smash Bros Ultiamte Wiki Page 2 Kirby Guides and Tutorials
  • COMPLETE: Marth Hitboxes and Frame Data - Smashboards
    Part of the on-going Stratocaster's Hitbox Project Credits: Frame data: SuperDoodleMan Image compiling: Stratocaster Image Editing + Uploading: X1-12 All gifs are at 1 3 game speed, all aerials are while falling, and therefore the hitboxes stretch up If you want to see a still image of any
  • Mario Hitboxes and Frame Data - Smashboards
    This data says that Fair can autocancel from frame 28 and onward, but I can't seem to autocancel his forward air out of short hop (air time is 32 frames) Any help on this? That info has to be incorrect since Mario's Fair doesn't even AC after a FH FF (40 frames) That leads me to believe that his Fair autocancels the same time as Docs - 44 frames





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