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  • Basic Rules for Dungeons and Dragons (D D) Fifth Edition (5e . . . - D D . . .
    Recharge X–Y The notation "Recharge X–Y" means a monster can use a special ability once and that the ability then has a random chance of recharging during each subsequent round of combat At the start of each of the monster's turns, roll a d6
  • Indomitable - Search - D D Beyond
    Cult leaders can also gain the Indomitable Strength trait Crushing Blow (Recharges after a Short or Long Rest) As a bonus action, the creature gains a bonus to the damage roll of its next melee weapon attack roll that hits within the next minute The bonus equals its Strength modifier (minimum of +1) Indomitable Strength (Recharge 5
  • Enchantment Spells for Dungeons Dragons (D D) Fifth . . . - D D Beyond
    Dungeons and Dragons (D D) Fifth Edition (5e) Spells A comprehensive list of all official Enchantment spells for Fifth Edition
  • Ghost - Monsters - D D Beyond
    Possession (Recharge 6) One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body The ghost now controls the body but doesn't deprive the target of awareness
  • Vampire - Monsters - D D Beyond
    Charm (Recharge 5–6) The vampire casts Charm Person, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17), and the duration is 24 hours The Charmed target is a willing recipient of the vampire’s Bite, the damage of which doesn’t end the spell When the spell ends, the target is unaware it was Charmed by the vampire Shape-Shift If the vampire
  • Chimera - Monsters - D D Beyond
    A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack
  • Rules Glossary - D D Beyond Basic Rules - Dungeons Dragons - Sources . . .
    Condition A condition is a temporary game state The definition of a condition says how it affects its recipient, and various rules define how to end a condition This glossary defines these conditions:
  • Possession - Rules Game Mechanics - D D Beyond
    Possession (Recharge 6): One Humanoid that the ghost can see within 5 ft of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is Incapacitated and loses control of its body The ghost now controls the body but doesn't deprive the target of awareness
  • 2024 wildshape - do you gain multiattack? - D D Beyond
    It's possible there might be guidance in the monster manual out next year (or at least a definition) I'd guess you could make a decent common sense argument to the DM for allowing it depending on your wildshape's anatomy
  • Turns. What are they? - Rules Game Mechanics - D D Beyond
    A turn is one character's opportunity to act, normally once per round It can include actions, bonus actions, movement, and free actions For the most part, actions a player can take while in initiative that are not on their turn use their reaction Note the distinction between turn and round in the rules Something that has a duration of a turn will not apply to the character during an enemy





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